I am a character artist that is passionate about video games and making games. My primary interest is making real time assets for games. You can contact me at: email@example.com
-High resolution asset creation through 3D sculpting programs and modeling packages, such as Maya and Zbrush
-Retopologizing to create animation friendly characters and low poly assets to be used with game engines
-Able to create high quality texture maps with current generation texture generation and baking techniques
-Strong understanding of form, lighting, and silhouette
-Rigging knowledge including weighting, deformation, basic FK and IK systems, and blend shapes
-Always ready to collaborate and work with team members to achieve project goals
Creating 3D game characters for indie game projects. Characters are created using Maya, Zbrush, and Substance Painter. In charge of modeling, creating texture maps, and importing into Unity and Unreal. Contributed characters to two separate titles.
Part time instructor teaching the fundamentals of 3D modeling, digital sculpting, character modeling, and texturing. Teaching students how navigate, model, sculpt and texture in the following programs: Maya, Zbrush, Substance Painter, and Photoshop. Instructed both under-graduate and graduate level students.
Creating 3D characters and other 3D Assets for marketing and promotional material. Shots and assets showcased with Unreal Engine 4 and Marmoset Toolbag 3.
Created characters, props and occasionally animations for Livid Games' paltformer: Shattered Might. Previously: Head of the Order and an unannounced project. I have also created a variety of 3D assets for various commercial and promotional apps for Helios Interactive Technologies.
Created models and textures for The Maestros, a fantasy RTS made within UDK. Created hi poly assets that were then used to create the low poly, game friendly assets and textures.