Patrick Hillstead
Patrick Hillstead
3D Character Artist
San Francisco, United States of America

Summary

I am a character artist that is passionate about video games and making games. My primary interest is making real time assets for games. My website is: www.hillsteadart.com You can contact me at: phillstead@gmail.com

Twitter: https://twitter.com/GnomedCore

Skills:
- High resolution asset creation through 3D sculpting programs and modeling packages, such as Maya and Zbrush

- Retopologizing to create animation friendly characters and low poly assets to be used with game engines

- Texture map generation to create high quality normal maps, textures and bakes

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Skills

Character ModelingTexturingPBR TexturingTexture Baking3D ModelingRigging

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
3D-Coat
3D-Coat
Substance Painter
Substance Painter

Experience

  • 3D Artist at IGG, Inc. - US
    Fremont, United States of America
    May 2017 - Present

    Creating 3D characters and other 3D Assets for marketing and promotional material. Shots and assets showcased with Unreal Engine 4 and Marmoset Toolbag 3.

  • 3D Artist at Livid Interactive
    San Francisco, United States of America
    April 2014 - February 2017 (2 years 10 months)

    Created characters, props and occasionally animations for Livid Games' paltformer: Shattered Might. Previously: Head of the Order and an unannounced project. I have also created a variety of 3D assets for various commercial and promotional apps for Helios Interactive Technologies.